![]() This is a game where everything from firing arcs to targeting priority matter quite a bit. Translating a pure, turn-based table-top experience into a digital, real-time one is a Herculean feat. Whoever forces a retreat or accomplishes the mission objectives wins, and that's it. ![]() ![]() position) them and commence with murder-killing. Each match - be it in the campaign, multiplayer or a customised one-off battle - will have you choosing one of four factions (Imperium, Ork, Eldar, Chaos) and then constructing a fleet before you deploy (i.e. You can bring whatever you want to the bout so long as you don't exceed that limit.īattlefleet Gothic: Armada works just the same. In this space setting, big bombastic battlecruisers may cost 200-or-so points. Skirmishes work by having two (or more) players select which units they want to field. Most of their table top games operate on a points system. This is one of the best real-time tactical games I've played in quite some time.įor those not familiar with Games Workshop's oeuvre, here are some basics. Whether you're drawn in by the setting or have to cut through the silliness and jargon, you might be in for a treat. 40K is as familiar as a piece of well-worn furniture around these parts, but if you're not accustomed to the world it can all be a little obtuse. Orcs are now "Orks." You plan via a "Tactical Cogitator," that kind of thing. And that means that it comes with the same funky blend of fantasy and sci-fi you've come to expect from Games Workshop. Battlefleet Gothic: Armada is based on a now-defunct table-top game set in the Warhammer 40K universe.
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